Sign in Join

Studying a Waypoint

A waypoint session studies one step of a learning path. The author decided which items belong to it, which skills it practises, and how far you need to take them. You study those items with your own study settings.

What a waypoint asks of you

The session opens at once on a short loading screen, then its start screen names three things before you begin. If loading fails, Try again reads it again. A waypoint you paused says so, and offers Go to the waypoint, where you can resume it.

Its items

The words and characters the author put in this step. A waypoint built from lesson cards instead says how many cards it holds.

Its skills

Which ways of knowing an item this step practises, and the level it wants for each.

What is due

Items in this waypoint that have come around for review. The number on the Continue button's corner is how many; Review only under the arrow studies just those.

New items is per session: each session brings up to that many new items, however many you studied earlier today. When a session would have nothing to show, the start screen says why in place of the button, such as every item started and nothing due yet under New items. Pick another format in Edit settings to keep practising.

Focus skills and exposure skills

KindHas a targetDecides the goal
FocusYes, a level the author pickedYes
ExposureNoNo

A focus skill is what the waypoint is for. An exposure skill is practice the author wanted you to meet along the way without making it a requirement, so you see those exercises and they never hold the waypoint back. The author's weights decide how often each skill comes up.

Why the Skills row is not a choice

The Skills row on the start screen reads back what the author set. It is not a picker, because changing it would change what the waypoint means. What you do control is your own study settings: turn an exercise type off and this waypoint stops serving it. If that turns off a skill the waypoint needs, eevy says so on the waypoint and on the learning path page, and the waypoint cannot reach its goal until you turn it back on.

The bars and their markers

  • One bar per skill. It fills with the share of items that have reached that skill's target.
  • The marker on the bar is the author's goal: the share of items you need at target for the waypoint to count as met. Reaching the marker is what turns the waypoint to Goal met.
  • Exposure bars carry no marker, because there is nothing to reach.
  • Items still building is the number of items sitting below a target in at least one focus skill. They keep showing up in your reviews.

Goal met, and Fully mastered

Goal met

Every focus skill reached the author's goal at the author's level. The waypoint is finished on the author's terms, whatever level that was.

Fully mastered

Every item in the waypoint is at Mastered in every focus skill. This is a separate milestone and it is always the harder one.

A goal that asks for all of them

An author can ask for every item at a level below Mastered. That still reads Goal met and not Fully mastered, because the level is what separates the two. When an author asks for every item at Mastered, the two arrive together and you see the Fully mastered moment alone.

When the session ends

  • On a Goal met card, Keep Studying carries on and Done ends the session. A Fully mastered card's Done ends it too.
  • Done takes you back to the page you started from.
  • Try again goes back to the waypoint's start screen. Change settings if you like, and a fresh session starts from where the waypoint stands now.

Related

More in Learning Paths